Description
Commands
/motion <setentity|testfor|add|multiply>
/motion setentity [x] [y] [z] <entity>
Sets the motion of the selected entities to [x] [y] [z]
/motion multiply [x] [y] [z] <entity>
Multiplies the motion of the selected entities by [x] [y] [z]
/motion add [x] [y] [z] <entity>
Adds [x] [y] [z] to the motion of the selected entities
/motion testfor <entity>
Displays the motion of the selected entities
/doublejump <setentity|setdefaultvalue|setdefault|enable|disable>
/doublejump setentity [value] <player>
Sets the double jump height of the selected players to [value]
/doublejump setdefaultvalue [value]
Sets the default jump height value to [value]
/doublejump [enable|disable] <player>
Enables or disables double jump for the selected players
/doublejump setdefault [true|false]
Enables or disables jump height as a default
/entitydata <entity> {Data Tags}
/entitydata @p {Attributes:[{Name:generic.movementSpeed, Base:0.5}]}
Entitydata CAN NOW TARGET PLAYERS! Using this command you can SET MOVEMENT SPEED!
/jumpheight <setentity|setdefault|testfor>
/jumpheight setentity [value] <entity>
Sets the jump height of the selected entities to [value]
/jumpheight setdefault [value]
Sets the default jump height to [value]
/jumpheight testfor <entity>
Displays the jump heights of the selected entities
/falldamage <setentity|setdefault|testfor>
/falldamage setentity [true}|false] <entity>
Enables or disables fall damage for the selected entities
/falldamage setdefault [true}|false]
Enables or disables default fall damage
/falldamage testfor <entity>
Displays whether fall damage is enabled or not for the selected entities
/explode <entity|noentity> [x] [y] [z] [power] [griefing]
/explode @p ~ ~ ~ 5 true
Causes the nearest player to explode with a power of 5, destroying blocks at the defined location
/setsprint <setentity|setdefault|testfor>
/setsprint setentity [value] <player>
Sets the sprint speed of the specified players to [value]
/setsprint setdefault [value]
Sets the default sprint value to [value]
/setsprint testfor <player>
Tests for the sprinting speed of the specified players
/witherskull <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] [withereffect] {Data Tags}
/witherskull @p shoot 0 0 0 1 1 1 5 {HitGround:[{Command:motion add 0 3 0 @e[r=5]}]}
Causes the nearest player to shoot a witherskull at their position with a relative velocity of 1, which causes all entities in a radius of 5 to be hit upwards upon impact. The WIther II effect of the witherskull lasts for 5 seconds.
/witherskull @p targetentity 0 0 0 @e[r=50,rm=1] 30 {HitGround:[{Command:explode @p ~ ~ ~ 3 true}]}
Causes the nearest player to shoot witherskulls at their position, targeting all other entities within a range of 50 blocks, which causes the nearest player to create an explosion with a radius of 3 when the witherskulll experiences a collision. The WIther II effect of the witherskull lasts for 30 seconds.
/smallfireball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/smallfireball @p shoot 0 0 0 2 2 2 {HitGround:[{Command:fill ~-1 ~-1 ~-1 ~1 ~1 ~1 fire 0 keep}]}
Causes the nearest player to shoot a blaze fireball at their position with a relative velocity of 2, which fills the area with fire in a 3 x 3 x 3 area upon impact..
/smallfireball @p targetentity 0 0 0 @e[r=50,rm=1] {HitGround:[{Command:motion multiply 2 2 2 @e[r=3]}]}
Causes the nearest player to shoot blaze fireballs at their position targeting all other entities in a range of 50 blocks, which causes the nearest entities to increase their momentum by a factor of 2 when the blaze fireball experiences a collision.
/dragonball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/dragonball @p shoot 0 0 0 1 1 1
Causes the nearest player to shoot a dragon fireball at their position with a relative velocity of 1
/dragonfireball @p targetentity 0 0 0 @e[r=50,rm=1] {HitGround:[{Command:kill @e[c=1,r=2]}]}
Causes the nearest player to shoot dragon fireballs at their position, targeting all other entities in a range of 50 blocks, which instantly kills the nearest entity in its range of 2 blocks upon impact.
/fireball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] [explosion power] {Data Tags}
/fireball @p shoot 0 0 0 1 1 1 5
Causes the nearest player to shoot a ghast fireball at their position with a relative velocity of 1. The fireball causes an explosion with a power of 5 upon impact.
/witherskull @p targetentity 0 0 0 @e[r=50,rm=1] 3
Causes the nearest player to shoot ghast fireballs at their position, targeting all other entities within a range of 50 blocks. The explosion of the fireball has a power of 3.
/arrow <entity> <shoot|set|targetblock|targetentity> [velocity] [power] [punch] {Data Tags}
/arrow @p shoot 2 10 3 {HitGround:[{Command:summon Skeleton ~ ~ ~}]}
Causes the nearest player to shoot a arrow at their position with a relative velocity of 2, with a power of 10 and a punch of 3. Summons a skeleton when upon collision.
/arrow @p targetentity @e[r=50,rm=1] 1 3 2
Causes the nearest player to shoot arrows at their location, targeting all other entities in a radius of 50, with a relative velocity of 1 (RECOMMENDED), a power of 3 and a punch value of 2.
/throwitem <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/throwitem @p shoot 2 {PickupDelay:-1,Item:{Count:1,id:tnt,tag:{HitGround:[{Command:explode @p ~ ~ ~ 3 false}]}}}
Causes the nearest player to shoot a tnt item at their position with a relative velocity of 2, which cannot be picked up and causes an explosion of 3 upon collision.
/motion setentity [x] [y] [z] <entity>
Sets the motion of the selected entities to [x] [y] [z]
/motion multiply [x] [y] [z] <entity>
Multiplies the motion of the selected entities by [x] [y] [z]
/motion add [x] [y] [z] <entity>
Adds [x] [y] [z] to the motion of the selected entities
/motion testfor <entity>
Displays the motion of the selected entities
/doublejump <setentity|setdefaultvalue|setdefault|enable|disable>
/doublejump setentity [value] <player>
Sets the double jump height of the selected players to [value]
/doublejump setdefaultvalue [value]
Sets the default jump height value to [value]
/doublejump [enable|disable] <player>
Enables or disables double jump for the selected players
/doublejump setdefault [true|false]
Enables or disables jump height as a default
/entitydata <entity> {Data Tags}
/entitydata @p {Attributes:[{Name:generic.movementSpeed, Base:0.5}]}
Entitydata CAN NOW TARGET PLAYERS! Using this command you can SET MOVEMENT SPEED!
/jumpheight <setentity|setdefault|testfor>
/jumpheight setentity [value] <entity>
Sets the jump height of the selected entities to [value]
/jumpheight setdefault [value]
Sets the default jump height to [value]
/jumpheight testfor <entity>
Displays the jump heights of the selected entities
/falldamage <setentity|setdefault|testfor>
/falldamage setentity [true}|false] <entity>
Enables or disables fall damage for the selected entities
/falldamage setdefault [true}|false]
Enables or disables default fall damage
/falldamage testfor <entity>
Displays whether fall damage is enabled or not for the selected entities
/explode <entity|noentity> [x] [y] [z] [power] [griefing]
/explode @p ~ ~ ~ 5 true
Causes the nearest player to explode with a power of 5, destroying blocks at the defined location
/setsprint <setentity|setdefault|testfor>
/setsprint setentity [value] <player>
Sets the sprint speed of the specified players to [value]
/setsprint setdefault [value]
Sets the default sprint value to [value]
/setsprint testfor <player>
Tests for the sprinting speed of the specified players
/witherskull <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] [withereffect] {Data Tags}
/witherskull @p shoot 0 0 0 1 1 1 5 {HitGround:[{Command:motion add 0 3 0 @e[r=5]}]}
Causes the nearest player to shoot a witherskull at their position with a relative velocity of 1, which causes all entities in a radius of 5 to be hit upwards upon impact. The WIther II effect of the witherskull lasts for 5 seconds.
/witherskull @p targetentity 0 0 0 @e[r=50,rm=1] 30 {HitGround:[{Command:explode @p ~ ~ ~ 3 true}]}
Causes the nearest player to shoot witherskulls at their position, targeting all other entities within a range of 50 blocks, which causes the nearest player to create an explosion with a radius of 3 when the witherskulll experiences a collision. The WIther II effect of the witherskull lasts for 30 seconds.
/smallfireball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/smallfireball @p shoot 0 0 0 2 2 2 {HitGround:[{Command:fill ~-1 ~-1 ~-1 ~1 ~1 ~1 fire 0 keep}]}
Causes the nearest player to shoot a blaze fireball at their position with a relative velocity of 2, which fills the area with fire in a 3 x 3 x 3 area upon impact..
/smallfireball @p targetentity 0 0 0 @e[r=50,rm=1] {HitGround:[{Command:motion multiply 2 2 2 @e[r=3]}]}
Causes the nearest player to shoot blaze fireballs at their position targeting all other entities in a range of 50 blocks, which causes the nearest entities to increase their momentum by a factor of 2 when the blaze fireball experiences a collision.
/dragonball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/dragonball @p shoot 0 0 0 1 1 1
Causes the nearest player to shoot a dragon fireball at their position with a relative velocity of 1
/dragonfireball @p targetentity 0 0 0 @e[r=50,rm=1] {HitGround:[{Command:kill @e[c=1,r=2]}]}
Causes the nearest player to shoot dragon fireballs at their position, targeting all other entities in a range of 50 blocks, which instantly kills the nearest entity in its range of 2 blocks upon impact.
/fireball <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] [explosion power] {Data Tags}
/fireball @p shoot 0 0 0 1 1 1 5
Causes the nearest player to shoot a ghast fireball at their position with a relative velocity of 1. The fireball causes an explosion with a power of 5 upon impact.
/witherskull @p targetentity 0 0 0 @e[r=50,rm=1] 3
Causes the nearest player to shoot ghast fireballs at their position, targeting all other entities within a range of 50 blocks. The explosion of the fireball has a power of 3.
/arrow <entity> <shoot|set|targetblock|targetentity> [velocity] [power] [punch] {Data Tags}
/arrow @p shoot 2 10 3 {HitGround:[{Command:summon Skeleton ~ ~ ~}]}
Causes the nearest player to shoot a arrow at their position with a relative velocity of 2, with a power of 10 and a punch of 3. Summons a skeleton when upon collision.
/arrow @p targetentity @e[r=50,rm=1] 1 3 2
Causes the nearest player to shoot arrows at their location, targeting all other entities in a radius of 50, with a relative velocity of 1 (RECOMMENDED), a power of 3 and a punch value of 2.
/throwitem <entity> <shoot|set|targetblock|targetentity> [x-position] [y-position] [z-position] [x-velocity] [y-velocity] [z-velocity] {Data Tags}
/throwitem @p shoot 2 {PickupDelay:-1,Item:{Count:1,id:tnt,tag:{HitGround:[{Command:explode @p ~ ~ ~ 3 false}]}}}
Causes the nearest player to shoot a tnt item at their position with a relative velocity of 2, which cannot be picked up and causes an explosion of 3 upon collision.